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Steve Lewis

  • LinkedIn

Hello There

Come and get to know me 

I'm Steve - Programmer and Game Developer.

My expertise is in developing Games in popular Game engines like Unity and Unreal Engine 5, as well as plenty of experience designing projects in languages such as C++, C#, and Python.

As well as my strong background in game development, I've also got history as a Research Analyst in the Life-Sciences sector, which had a big focus on precise data collection and management.

Now, using my keen eye for detail and fantastic problem-solving skills, I design mechanics and features and translate these into fun and engaging gaming experiences.

 

I believe it's also worth mentioning that I excel in collaborative environments. Throughout university, I've been part of a tight-knit group of students who support each other and delegate tasks using a flat team management structure to effectively spread workloads and excel beyond the requirements of any projects thrown our way. I believe teamwork, transparency and effective communication are some of the core tenants of effective game production.

 

I'm driven by a desire to create unforgettable games that entertain and inspire. Feel Free to take a look at some of my projects, or if you'd like to know more about me, take a look at my CV or get in touch.

Currently, I'm in the process of formally launching a games studio with some likeminded friends. Its early stages at the moment - but the plan is to work on passion projects as well as develop some positive impact games for charities and similar organisations to spread awareness on complex issues through the interactive medium of games. 

Skills

Here's What I Do

Image by James Harrison

Projects and
Programming

  • Experience with Gameplay Programming in a Variety of Engines, Including Unity and Unreal Engine 5

  • Also familiar with Developing Engine Features and Tools

  • Well versed in languages like C++, C#, and Python

Image by Amélie Mourichon

Design and
Prototyping

  • Effective iterative design with techniques like paper prototyping

  • Familiarity with 3D modeling tools like Maya and Blender, as well as other CAD software

Image by Austin Distel

Business Development and Operations

  • Experience in managing teams effectively to reliably deliver outputs on time

  • Efficient and Holistic delivery of Project Goals

  • Clear Understanding of the steps neccessary to achieve commercial success in a game studio context

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